You play as Charlie - A female adventurer known for her questionable choices, but who has a heart a gold. Your companion's name is Fae, a sarcastic, and sometimes slightly irritating fairy who considers himself the utmost authority on good and evil, but is definitely useful in a pinch.

You've been sent on a mission to retrieve the ancient crystal Talias from a secluded kingdom. The person you become, and the paths you take, are entirely yours to make.


This project is an experiment in a game concept that involves branching storytelling with character focus - the outcomes of the story, and the choices you get in each scenario, are based on previous choices you've made. You mold your character's progression not just through where you go, but by what choices would make sense for them in a given scenario. In other words, once you've defined your character, the game ensures that character's choices remain consistent (so random, out of character interactions are eliminated).

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